Market

Selling Items

  • Mundane items cannot be sold, unless specified by DM.
  • Art and Jewelry can be sold at 75% price.
  • Magic items can be sold at 25% price.

Store-Available Supplies

  • Mundane armors and weapons of all types can be found in all regions.
  • No weapons, except slings and and staves can be bought in Pacific Fields. Other weapons can be found through private retailers.

Magic Weapons and Armor

  • +1 Weapons (+2000 GP) and Armors (+1000 GP)
  • +2 Weapons (+8000 GP) and Armors (+4000 GP)

Protective

  • Amulet of Resistance, +1 resistance bonus to either Fort, Ref or Will save: 300gp
  • Cloak of Resistance, +1 resistance bonus to all Saves: 1,000gp
  • Druid’s Amulet, +1 Natural Armor AC bonus: 2,000gp
  • Ring of Protection, +1 Deflection AC bonus: 2,000gp
  • +2 Protective Device (rarely available): x4 the +1 price

Misc Magic Items

  • Everburning torch 90gp
  • Ring of Feather Falling 2,200gp
  • Boots of Anialdir +10 MS 2,000gp
  • Cloak of Anialdir +10 Hide 2,000gp

Magic Supplies

Potions – Useable by Anyone

  • Potion, 1st level spell, caster level 3: 50gp (Cure Light Wounds, 1d8 + 3 )
  • Potion, 2nd level spell, caster level 5: 300gp (Cure Moderate Wounds, 2d8 + 5 )

Scrolls – PC needs spell on their Class Spell List (or UMD skill)

  • Scroll, 1st level spell, caster level 3: 175gp
  • Scroll, 2nd level spell, caster level 5: 300gp

Wands – PC needs spell on their Class Spell List (or UMD skill)

  • Wand, 1st level spell, caster level 1, 20 charges: 750gp
  • Wand, 1st level spell, caster level 3, 20 charges: 1500gp

Miscellaneous Device useable by anyone, 20 charges

Eg: Belt of healing (cure light wounds 1d8+1), Glove of Magic Missile (1d4+1)

  • 1st level spell, cl 1: 1000gp
  • 1st level spell, cl 2: 2000gp
  • 1st level spell, cl 3: 3000gp

Market

Breuddwyd tempestdm